Wednesday 16 September 2015

The Corrupted City / Demo Virtual Environments 02 - Concept Art




Following on from my previous post, here's a subsequent iteration of the Demo Environment exploration, but this time it had moved more towards a 'corrupted world' of fragmented, unfinished simulations of buildings and structures. The general concept was based around the notion of an over-arching AI being presented with glimpses of our real world, and attempted to replicate it unsuccessfully (as if some of it's data had been corrupted in the process of trying to form the emulation). The second lower picture was a quicker initial sketch that evolved into the larger panoramic view above it.

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