Thursday, 17 September 2015

The Invasion of the Corrupted City (concept art)

...When the invasion finally happened, the city was completely unprepared, despite warning signs over the previous days. And as predicted, the virus creatures easily penetrated the barricades and headed straight for the nearest power sources, completely draining the city of it's electrical supply within mere minutes. The city's inhabitants were now left completely defenceless, exposed and at the mercy of the approaching virus armada...

Wednesday, 16 September 2015

The Corrupted City / Demo Virtual Environments 02 - Concept Art

Following on from my previous post, here's a subsequent iteration of the Demo Environment exploration, but this time it had moved more towards a 'corrupted world' of fragmented, unfinished simulations of buildings and structures. The general concept was based around the notion of an over-arching AI being presented with glimpses of our real world, and attempted to replicate it unsuccessfully (as if some of it's data had been corrupted in the process of trying to form the emulation). The second lower picture was a quicker initial sketch that evolved into the larger panoramic view above it.

Sunday, 13 September 2015

Demo Virtual Environments 01 - Concept Art

A few early rough concept ideas for a 'test' environment that players could use to hone their skills and experiment with traversing various types of terrain. I played around with a few different aesthetic ideas using the same rough layout - the scenes were deliberately intended to resemble non-permanent, virtual elements.

Sunday, 6 September 2015

Electro-Shock Barrier System - Concept Art

...After the city was over-run, the authorities felt they had no choice but to introduce limited access to the general populace. The Shock Barrier System (SBS) was felt to be a suitable balance of limited intrusion and effective deterrent. When inactive, the barrier remains relatively hidden apart from an illuminated marker. Only when approached does the barrier first alert a resident by springing upwards to form a rigid bollard, and audibly advising them to stay clear of the area. If the subject doesn't retreat, the barrier will then revert to armed mode by expanding its enclosure upwards, revealing its inner weaponry and projecting a 'virtual' scrolling warning barrier. A second audible warning then precedes the final stage of the barrier's defensive system - emitting a high voltage charged shock that renders any living creature incapacitated instantaneously. It has so far proved to be very effective!

New Website Design

I finally got around to updating my creaky old website with one that's a bit simpler and easier to navigate: . I'll be adding an additional '2D' page to it soon, with all of my concept artwork - I just need to lay it all out first. If you find anything that's broken at your end, please let me know.